Pokemon Mystery Dungeon world illustration - Fantasy theme
Fantasy

Pokemon Mystery Dungeon

J
JenLynx

Welcome to the vibrant and enchanting world of Fairmoore, a realm where nature’s magic pulses through every leaf and stone, and where you are not a mere traveler—but a Pokémon, a creature of wonder and power. Here, sprawling forests hum with the whispers of ancient spirits, crystalline lakes shimmer with secrets beneath their tranquil surfaces, and towering mountains stand as silent sentinels over lands yet unexplored.


Author's Note: not 100% complete, but the AI is able to grasp 90% of what pokemon is. when making your character, i would recomend uploading your own photo unless you want it to look like a fakemon lol
Played10 times
Cloned0 times
Created
15 days ago
Last Updated
4 days ago
VisibilityPublic
Arctozolt
CR 5Large Other
Arctozolt
HP Range95 - 125 (Avg: 110)
AC15
XP1800

Description

Arctozolt is a hybrid fossil creature with a light-blue body and snow-like patches. It generates electricity by shaking its freezing upper half and preserves food with ice on its body. It was known to inhabit ancient shores and has a plesiosaur-like tail with fins.

Details
SizeLarge
TypeOther
CR5
XP1800
Languagesunderstands Aquan but cannot speak
Defenses
Armor Class15
HP Range95 - 125 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bolt Beak

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) lightning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.

Electric Shake

Arctozolt shakes its freezing upper half to release a burst of electricity in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much on a successful one.

Icy Mucus Spray

Arctozolt sprays mucus from its nose in a 10-foot cone. Each creature in the area must succeed on a DC 13 Constitution saving throw or be slowed, reducing their speed by half and having disadvantage on Dexterity saving throws until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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