Welcome to the vibrant and enchanting world of Fairmoore, a realm where nature’s magic pulses through every leaf and stone, and where you are not a mere traveler—but a Pokémon, a creature of wonder and power. Here, sprawling forests hum with the whispers of ancient spirits, crystalline lakes shimmer with secrets beneath their tranquil surfaces, and towering mountains stand as silent sentinels over lands yet unexplored.
Played | 10 times |
Cloned | 0 times |
Created | 15 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
Banette is a doll-like monstrosity animated by a powerful grudge, possessing a zipped mouth that seals its life force. It curses foes by stabbing pins into its own body, acting as a voodoo doll, and haunts dark alleys and garbage dumps seeking its former owner.
Size | Small |
Type | Other |
CR | 2 |
XP | 450 |
Languages | pokemon |
Armor Class | 13 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Unzip (Recharge 5-6)
Banette unzips its mouth, releasing stored energy in a 15-foot cone. Each creature in the area must make a DC 13 Constitution saving throw or take 3d8 necrotic damage and be stunned until the end of its next turn. Banette loses 10 hit points after using this ability.
Voodoo Curse
Banette sticks a pin into itself to curse a creature it can see within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or take 2d6 necrotic damage and have disadvantage on attack rolls until the end of its next turn.
Zipper Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 + 2 piercing damage. If the target is cursed by Voodoo Curse, it takes an additional 1d6 psychic damage.