
Welcome to Mycelvara, a sprawling, bioluminescent world where colossal mushrooms tower like trees and crystalline groves hum with arcane resonance. The land pulses with life—both strange and symbiotic—and everywhere you look, nature and magic intertwine. Towering fungi form natural cities, glowing spores float through the air like stars, and ancient crystal formations grow like roots from the earth, storing memories and magic from ages past.
Played | 0 times |
Cloned | 0 times |
Created | 36 days ago |
Last Updated | 36 days ago |
Visibility | Public |

Description
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. | d20 | Bead of... | Spell | |---|---|---| | 1-6 | Blessing | Bless | | 7-12 | Curing | Cure wounds (2nd level) or lesser restoration | | 13-16 | Favor | Greater restoration | | 17-18 | Smiting | Branding smite | | 19 | Summons | Planar ally | | 20 | Wind walking | Wind walk |
Type | Gear |
Category | Wondrous Items |
Rarity | Rare |
Weight | 0.10 lb. |
Cost | 0 Diamond Pieces |