Western
In the untamed Heartland, outlaws, lawmen, and drifters collide in a brutal, realistic Western saga inspired by Red Dead Redemption 2. Dusty trails cut through lawless boomtowns, where high-stakes heists, gut-wrenching moral dilemmas, and ruthless rival factions demand survival. Vivid characters and a living, unforgiving frontier shape raw tales of betrayal and redemption. Relentless shootouts, grueling wilderness treks, and choices that carve the land’s fate define this harsh, grounded world.
Author's Note: Welcome to Heartland's Reckoning, a brutal, realistic Western saga inspired by Red Dead Redemption 2! Step into the untamed Heartland, where dusty trails and lawless boomtowns set the stage for high-stakes heists, gut-wrenching moral dilemmas, and deadly rivalries. Craft your character—be it a hardened outlaw, grizzled lawman, or cunning drifter—and dive into a living frontier where every choice shapes the land’s fate. Expect relentless shootouts, grueling wilderness treks, and vivid NPCs who bring betrayal and redemption to life. This is a grounded, unforgiving world with no fantasy—just raw survival and tough decisions. Create a backstory tied to the Heartland’s harsh realities, from failed homesteads to blood feuds. Firearms like revolvers and rifles dominate, and every action carries weight. Visit Fables.gg or Play Fables to start. Saddle up, make your mark, and face the storm in this immersive, high-stakes Western epic!
Played | 27 times |
Cloned | 0 times |
Created | 38 days ago |
Last Updated | 38 days ago |
Visibility | Public |

HP Range19 - 19 (Avg: 19)
AC12
XP100
Description
A brutal enforcer for the O’Driscoll Syndicate, this thug extorts locals or ambushes rivals with ruthless efficiency. They revel in cruelty, wielding a shotgun or club to intimidate, and are feared for their loyalty to profit over honor. Often found guarding smuggled goods or shaking down homesteaders, their presence signals danger, but their greed can be exploited.
Details
Size | |
Type | Humanoid |
CR | 0.5 |
XP | 100 |
Languages | Common |
Defenses
Armor Class | 12 |
HP Range | 19 - 19 (Avg: 19) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Club
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Sawed-Off Shotgun
Ranged Weapon Attack: +2 to hit, range 15/45 ft., one target. Hit: 9 (2d6 + 2) piercing damage (close range only).