Heartland's Reckoning (Red Dead Redemption 2) world illustration - Western theme
Western

Heartland's Reckoning (Red Dead Redemption 2)

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In the untamed Heartland, outlaws, lawmen, and drifters collide in a brutal, realistic Western saga inspired by Red Dead Redemption 2. Dusty trails cut through lawless boomtowns, where high-stakes heists, gut-wrenching moral dilemmas, and ruthless rival factions demand survival. Vivid characters and a living, unforgiving frontier shape raw tales of betrayal and redemption. Relentless shootouts, grueling wilderness treks, and choices that carve the land’s fate define this harsh, grounded world.


Author's Note: Welcome to Heartland's Reckoning, a brutal, realistic Western saga inspired by Red Dead Redemption 2! Step into the untamed Heartland, where dusty trails and lawless boomtowns set the stage for high-stakes heists, gut-wrenching moral dilemmas, and deadly rivalries. Craft your character—be it a hardened outlaw, grizzled lawman, or cunning drifter—and dive into a living frontier where every choice shapes the land’s fate. Expect relentless shootouts, grueling wilderness treks, and vivid NPCs who bring betrayal and redemption to life. This is a grounded, unforgiving world with no fantasy—just raw survival and tough decisions. Create a backstory tied to the Heartland’s harsh realities, from failed homesteads to blood feuds. Firearms like revolvers and rifles dominate, and every action carries weight. Visit Fables.gg or Play Fables to start. Saddle up, make your mark, and face the storm in this immersive, high-stakes Western epic!
Played27 times
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Created
37 days ago
Last Updated
37 days ago
VisibilityPublic
Drunken Trapper
CR 0.25 Humanoid
Drunken Trapper
HP Range13 - 13 (Avg: 13)
AC11
XP50

Description

A solitary trapper living on the Heartland’s fringes, this grizzled figure is often found nursing a bottle of moonshine. They set traps for game but aren’t above robbing travelers if the opportunity arises. In RDR2’s style, these trappers are eccentric loners, their skills dulled by liquor but still dangerous with a rifle or hatchet. They might share a tale or trade pelts if approached carefully, but their temper is as volatile as their drink.

Details
Size
TypeHumanoid
CR0.25
XP50
LanguagesCommon
Defenses
Armor Class11
HP Range13 - 13 (Avg: 13)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Hatchet

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Hunting Rifle

Ranged Weapon Attack: +2 to hit, range 80/240 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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