
Space Opera
A thousand years of galactic peace and unity have shattered. The Aurellian Empire, once a beacon of stability, crumbled after a cataclysmic civil war known only as The Sundering. The causes of the war have been erased, rewritten, or mythologized—historians squabble while systems burn. Now, the galaxy is a broken mosaic of warlords, pirate guilds, ancient machines awakening, and desolate worlds where the sky itself weeps fire.
Played | 2 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 31 days ago |
Visibility | Public |
Pipes of Haunting
Uncommon•Gear (Wondrous Items)

Weight2.00 lb.
Description
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 2.00 lb. |
Cost | 0 Credits |