
A thousand years of galactic peace and unity have shattered. The Aurellian Empire, once a beacon of stability, crumbled after a cataclysmic civil war known only as The Sundering. The causes of the war have been erased, rewritten, or mythologized—historians squabble while systems burn. Now, the galaxy is a broken mosaic of warlords, pirate guilds, ancient machines awakening, and desolate worlds where the sky itself weeps fire.
Played | 2 times |
Cloned | 0 times |
Created | 32 days ago |
Last Updated | 32 days ago |
Visibility | Public |

Description
You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears: - One elemental of challenge rating 2 or lower - Two elementals of challenge rating 1 or lower - Four elementals of challenge rating 1/2 or lower - Eight elementals of challenge rating 1/4 or lower. An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The DM has the creatures' statistics.
Level | 4 |
Range | 90 |