Averon world illustration - Fantasy theme
Fantasy

Averon

A
Alexein

Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.


Author's Note: Hey, I’m the creator — you can call me Alexein. This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise. If you have feedback, ideas, or just want to talk about what you experienced, feel free to add me on Discord: Alexein9 I hope Averon helps you ease your mind, even for a little while. Now — welcome in. 🧭 What You Need to Know Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you. Magic is everywhere, but not all who wield it are wise. The Veil is fragile — and watching. Factions rule through banners, not thrones. You begin in one of the Nine Sigil Cities Inn. Each is alive. 🎭 What You’ll Create You’ll shape a character that belongs in Averon — flawed, driven, magical or not. 🕯️ How We Play Suggestions Narrative-driven: Describe your intent — not just “I hit.” Choices change things: Cities remember. NPCs evolve. Failure is valid: Sometimes, survival is the story. Magic is layered: Discover new combinations, schools, rituals. 🗺️ The World is Evolving This is a work in progress. You’re invited to shape it. Invent a tavern or creature Suggest mechanics, spells, factions Journal your story — and leave echoes for others 💬 Final Words Before You Begin You’re not the chosen one. But you might become someone who matters. Pick a table. Pick your scars. Let Averon speak.
Played10 times
Cloned1 times
Created
6 days ago
Last Updated
6 days ago
VisibilityPublic
Lioren Zhael
Lioren Zhael
Level 18 Human Arcanist -
Lioren Zhael is a neutral human Arcanist and leader of the Banner of Dawn and Dusk, dedicated to protecting the Myriath Sigil and maintaining the Veil that preserves Averon.
Details
RaceHuman
ClassArcanist
Level18
Alignment
PronounsHe/Him
Location-5565, 7222
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart0
Nodegem0
Corestone0
appearance
A middle-aged human male Arcanist with long silver hair and beard, piercing grey eyes, and robes adorned with glowing blue and gold sigils. He carries an ornate staff topped with a crystal that pulses with ley energy.
personality
Lioren is a calm and authoritative figure, embodying neutrality and wisdom. He is deeply committed to his duty, often prioritizing the greater good over personal desires. His speech is precise and thoughtful, reflecting his scholarly nature and strategic mind.
backstory
Lioren Zhael is the revered Archmage and leader of the Banner of Dawn and Dusk, a prestigious academy dedicated to the protection and study of the Myriath Sigil. Born in the heart of Averon, Lioren rose through the ranks of magical scholars by mastering the delicate balance between light and shadow, structure and entropy. His life's purpose is to safeguard the Myriath Sigil, a powerful magical artifact that maintains the fragile Veil protecting the world from unraveling. Lioren is known for his calm, neutral stance in the political struggles of Averon, focusing solely on preserving the arcane defenses that keep the world whole. His deep knowledge of ley energy and sigil magic makes him a formidable Arcanist, respected and sometimes feared by allies and rivals alike.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
20
Wisdom
18
Charisma
16
Armor Class
16
Max HP
135
Speed
30

HP

135 / 135 HP

XP

265,000265,000 XP304,999
Level 18
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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