Averon world illustration - Fantasy theme
Fantasy

Averon

A
Alexein

Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.


Author's Note: Hey, I’m the creator — you can call me Alexein. This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise. If you have feedback, ideas, or just want to talk about what you experienced, feel free to add me on Discord: Alexein9 I hope Averon helps you ease your mind, even for a little while. Now — welcome in. 🧭 What You Need to Know Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you. Magic is everywhere, but not all who wield it are wise. The Veil is fragile — and watching. Factions rule through banners, not thrones. You begin in one of the Nine Sigil Cities Inn. Each is alive. 🎭 What You’ll Create You’ll shape a character that belongs in Averon — flawed, driven, magical or not. 🕯️ How We Play Suggestions Narrative-driven: Describe your intent — not just “I hit.” Choices change things: Cities remember. NPCs evolve. Failure is valid: Sometimes, survival is the story. Magic is layered: Discover new combinations, schools, rituals. 🗺️ The World is Evolving This is a work in progress. You’re invited to shape it. Invent a tavern or creature Suggest mechanics, spells, factions Journal your story — and leave echoes for others 💬 Final Words Before You Begin You’re not the chosen one. But you might become someone who matters. Pick a table. Pick your scars. Let Averon speak.
Played10 times
Cloned1 times
Created
6 days ago
Last Updated
6 days ago
VisibilityPublic
Elyndra Voss
Elyndra Voss
Level 8 Human Arcanist -
Elyndra Voss is a dedicated human Arcanist assistant to Archmage Lioren Zhael, known for her sharp intellect, ritual mastery, and unwavering loyalty, residing in the Private Tower of Myriath.
Details
RaceHuman
ClassArcanist
Level8
Alignment
PronounsShe/Her
Location-5565, 7222
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart0
Nodegem0
Corestone0
appearance
A young human female Arcanist with sharp green eyes, long dark hair usually tied back, and wearing deep blue robes embroidered with silver ley sigils. She carries a tome chained to her belt and wears delicate silver glasses.
personality
Elyndra is meticulous, highly intelligent, and somewhat reserved, with a strong sense of duty. She speaks with precision and rarely wastes words, but her loyalty to Archmage Lioren is unwavering. She is cautious but willing to take calculated risks to protect the tower and its secrets.
backstory
Elyndra Voss was born in the Great Market of Myriath, where she grew fascinated by the ebb and flow of ley energy that suffused the city. Recognizing her potential, Archmage Lioren Zhael personally took her under his wing as his assistant. Elyndra is a human Arcanist, skilled in ritual magic and arcane theory, who manages the vast knowledge and magical defenses of the Private Tower. She is deeply loyal to Lioren and dedicated to preserving the Veil, often working late into the night to maintain the tower's wards and study the decaying ley-threads.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
15
Charisma
11
Armor Class
15
Max HP
52
Speed
30

HP

52 / 52 HP

XP

34,00034,000 XP47,999
Level 8
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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