Averon world illustration - Fantasy theme
Fantasy

Averon

A
Alexein

Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.


Author's Note: Hey, I’m the creator — you can call me Alexein. This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise. If you have feedback, ideas, or just want to talk about what you experienced, feel free to add me on Discord: Alexein9 I hope Averon helps you ease your mind, even for a little while. Now — welcome in. 🧭 What You Need to Know Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you. Magic is everywhere, but not all who wield it are wise. The Veil is fragile — and watching. Factions rule through banners, not thrones. You begin in one of the Nine Sigil Cities Inn. Each is alive. 🎭 What You’ll Create You’ll shape a character that belongs in Averon — flawed, driven, magical or not. 🕯️ How We Play Suggestions Narrative-driven: Describe your intent — not just “I hit.” Choices change things: Cities remember. NPCs evolve. Failure is valid: Sometimes, survival is the story. Magic is layered: Discover new combinations, schools, rituals. 🗺️ The World is Evolving This is a work in progress. You’re invited to shape it. Invent a tavern or creature Suggest mechanics, spells, factions Journal your story — and leave echoes for others 💬 Final Words Before You Begin You’re not the chosen one. But you might become someone who matters. Pick a table. Pick your scars. Let Averon speak.
Played10 times
Cloned1 times
Created
6 days ago
Last Updated
6 days ago
VisibilityPublic
Thalrik Fractureseal
Thalrik Fractureseal
Level 8 Stonekin of Morvath Arcanist -
Thalrik Fractureseal is a stoic Stonekin smith and merchant in Myriath's Great Market, known for his enchanted tools and deep connection to his clan's ancient magic.
Details
RaceStonekin of Morvath
ClassArcanist
Level8
Alignment
PronounsHe/Him
Location-4997, 6985
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart0
Nodegem0
Corestone0
appearance
A middle-aged male dwarf Stonekin with dense, granite-like skin etched with glowing memory stone tattoos. He has deep-set amber eyes, a broad, chiseled face, and wears sturdy, rune-etched smithing robes dusted with stone dust. His hands are large and calloused, bearing the marks of countless smith-rites.
personality
Thalrik is stoic and reserved, valuing tradition and honor above all. He is patient with customers and knowledgeable about the history and magic of his craft, but he can be wary of those who disrespect the ancient rites of the Stonekin. Despite his stern exterior, he has a deep sense of loyalty to his clan and the city of Myriath.
backstory
Thalrik Fractureseal is a Stonekin merchant and smith who has spent decades in the bustling Great Market of Myriath. Born from memory-imbued stone, he carries the ancient knowledge of his clan through intricate memory stone tattoos that glow faintly with sigil-based earth magic. Thalrik is known for crafting exquisite enchanted tools and protective amulets that are highly sought after by adventurers and scholars alike. His presence in the market is a blend of quiet dignity and sharp business acumen, always ready to share tales of the First Forge and the fracture-seal rituals that bind his people.
Stats
Strength
16
Dexterity
10
Constitution
18
Intelligence
14
Wisdom
15
Charisma
12
Armor Class
17
Max HP
65
Speed
30

HP

65 / 65 HP

XP

34,00034,000 XP47,999
Level 8
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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