Averon world illustration - Fantasy theme
Fantasy

Averon

A
Alexein

Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.


Author's Note: Hey, I’m the creator — you can call me Alexein. This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise. If you have feedback, ideas, or just want to talk about what you experienced, feel free to add me on Discord: Alexein9 I hope Averon helps you ease your mind, even for a little while. Now — welcome in. 🧭 What You Need to Know Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you. Magic is everywhere, but not all who wield it are wise. The Veil is fragile — and watching. Factions rule through banners, not thrones. You begin in one of the Nine Sigil Cities Inn. Each is alive. 🎭 What You’ll Create You’ll shape a character that belongs in Averon — flawed, driven, magical or not. 🕯️ How We Play Suggestions Narrative-driven: Describe your intent — not just “I hit.” Choices change things: Cities remember. NPCs evolve. Failure is valid: Sometimes, survival is the story. Magic is layered: Discover new combinations, schools, rituals. 🗺️ The World is Evolving This is a work in progress. You’re invited to shape it. Invent a tavern or creature Suggest mechanics, spells, factions Journal your story — and leave echoes for others 💬 Final Words Before You Begin You’re not the chosen one. But you might become someone who matters. Pick a table. Pick your scars. Let Averon speak.
Played10 times
Cloned1 times
Created
6 days ago
Last Updated
6 days ago
VisibilityPublic
Selene Vaernys
Selene Vaernys
Level 18 Vaelyth Elves Arcanist -
Selene Vaernys, a middle-aged female Vaelyth Elf Arcanist, leads the Banner of Aurora with calm wisdom and powerful astral magic to protect the Telyar Sigil.
Details
RaceVaelyth Elves
ClassArcanist
Level18
Alignment
PronounsShe/Her
Location3893, 6863
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart0
Nodegem0
Corestone0
appearance
A female Vaelyth Elf Arcanist with long silver hair, piercing violet eyes, and intricate astral tattoos glowing faintly on her skin. She wears elegant robes woven with ley-thread patterns that shimmer softly, and carries a staff topped with a crystal pulsating with astral energy.
personality
Selene is a calm, wise, and authoritative figure who commands respect through her deep knowledge and serene presence. She is diplomatic and measured, always seeking balance and understanding in her decisions, yet she is unyielding when it comes to protecting the Telyar Sigil and the stability of Averon.
backstory
Selene Vaernys is the revered Archmage and leader of the Banner of Aurora, a neutral and powerful authority dedicated to protecting the Telyar Sigil, a vital magical artifact that maintains the balance of ley energy in Averon. Born among the Vaelyth Elves, Selene's innate mastery of astral and time-weaving magic, combined with her deep connection to ley-song, has made her a formidable guardian of the Sigil. Her leadership is marked by calm wisdom and unwavering dedication to preserving the fragile harmony between light and shadow, structure and entropy. She resides in her private tower, where she studies the intricate flows of mana and coordinates the Banner's efforts to defend the Sigil from those who would seek to exploit or destroy it.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
20
Wisdom
18
Charisma
16
Armor Class
17
Max HP
135
Speed
30

HP

135 / 135 HP

XP

265,000265,000 XP304,999
Level 18
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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