Averon world illustration - Fantasy theme
Fantasy

Averon

A
Alexein

Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.


Author's Note: Hey, I’m the creator — you can call me Alexein. This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise. If you have feedback, ideas, or just want to talk about what you experienced, feel free to add me on Discord: Alexein9 I hope Averon helps you ease your mind, even for a little while. Now — welcome in. 🧭 What You Need to Know Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you. Magic is everywhere, but not all who wield it are wise. The Veil is fragile — and watching. Factions rule through banners, not thrones. You begin in one of the Nine Sigil Cities Inn. Each is alive. 🎭 What You’ll Create You’ll shape a character that belongs in Averon — flawed, driven, magical or not. 🕯️ How We Play Suggestions Narrative-driven: Describe your intent — not just “I hit.” Choices change things: Cities remember. NPCs evolve. Failure is valid: Sometimes, survival is the story. Magic is layered: Discover new combinations, schools, rituals. 🗺️ The World is Evolving This is a work in progress. You’re invited to shape it. Invent a tavern or creature Suggest mechanics, spells, factions Journal your story — and leave echoes for others 💬 Final Words Before You Begin You’re not the chosen one. But you might become someone who matters. Pick a table. Pick your scars. Let Averon speak.
Played10 times
Cloned1 times
Created
6 days ago
Last Updated
6 days ago
VisibilityPublic
Alexander Firemane
Alexander Firemane
Level 3 Human Arcanist -
A disciplined and curious young human Arcanist student at the Academy of Telyar, dedicated to mastering ley magic and preserving the Veil.
Details
RaceHuman
ClassArcanist
Level3
Alignment
PronounsHe/Him
Location3186, 6815
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart0
Nodegem0
Corestone0
appearance
A young human male with short dark hair and sharp green eyes, wearing the traditional blue and silver robes of the Academy of Telyar. He carries a satchel filled with spell components and ancient tomes, and his posture reflects both discipline and youthful eagerness.
personality
He is diligent, inquisitive, and respectful, often approaching problems with a calm and analytical mind. Though somewhat reserved, he is loyal to his friends and values knowledge above all else.
backstory
Born in a small village near the Academy of Telyar, he showed an early affinity for magic and was accepted into the prestigious academy to hone his skills. Dedicated and curious, he studies the intricate flow of ley energy and aspires to become a master Arcanist, contributing to the preservation of the Veil that protects Averon. His time at the academy has been marked by rigorous training, deep friendships, and a growing understanding of the delicate balance between light and shadow in the world.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
13
Charisma
11
Armor Class
14
Max HP
21
Speed
30

HP

21 / 21 HP

XP

900900 XP2,699
Level 3
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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