Averon world illustration - Fantasy theme
Fantasy

Averon

A
Alexein

Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.


Author's Note: Hey, I’m the creator — you can call me Alexein. This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise. If you have feedback, ideas, or just want to talk about what you experienced, feel free to add me on Discord: Alexein9 I hope Averon helps you ease your mind, even for a little while. Now — welcome in. 🧭 What You Need to Know Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you. Magic is everywhere, but not all who wield it are wise. The Veil is fragile — and watching. Factions rule through banners, not thrones. You begin in one of the Nine Sigil Cities Inn. Each is alive. 🎭 What You’ll Create You’ll shape a character that belongs in Averon — flawed, driven, magical or not. 🕯️ How We Play Suggestions Narrative-driven: Describe your intent — not just “I hit.” Choices change things: Cities remember. NPCs evolve. Failure is valid: Sometimes, survival is the story. Magic is layered: Discover new combinations, schools, rituals. 🗺️ The World is Evolving This is a work in progress. You’re invited to shape it. Invent a tavern or creature Suggest mechanics, spells, factions Journal your story — and leave echoes for others 💬 Final Words Before You Begin You’re not the chosen one. But you might become someone who matters. Pick a table. Pick your scars. Let Averon speak.
Played10 times
Cloned1 times
Created
6 days ago
Last Updated
6 days ago
VisibilityPublic
Althena Caelis
Althena Caelis
Level 18 Vaelyth Elves Arcanist -
A wise and powerful Vaelyth Elf Arcanist, leader of the Banner of Eternal Rebirth, dedicated to protecting the Vaelyth Sigil and maintaining the balance of magic in Averon.
Details
RaceVaelyth Elves
ClassArcanist
Level18
Alignment
PronounsShe/Her
Location-1185, 9106
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart0
Nodegem0
Corestone0
appearance
A tall, slender Vaelyth Elf Arcanist with long silver hair and piercing violet eyes. She wears elegant robes embroidered with glowing astral sigils and carries a staff topped with a crystal pulsating with ley energy.
personality
Althena is wise, composed, and deeply committed to preserving the balance of magic in Averon. She is a strategic thinker who values knowledge and tradition, yet is open to new ideas that can strengthen the Veil. Her neutrality allows her to mediate conflicts and maintain order among diverse factions.
backstory
Archmage Althena Caelis is the revered leader of the Banner of Eternal Rebirth, a powerful and neutral authority dedicated to protecting the Vaelyth Sigil, a sacred symbol of their race's astral and time-weaving magic. Born among the Vaelyth Elves, Althena has spent centuries mastering the intricate ley-song and the mysteries of astral magic. Her leadership is marked by a calm, measured approach to the decaying magical defense known as the Veil, striving to maintain balance and renewal in a world teetering on the brink of chaos. She resides in her private tower, where she studies ancient sigils and crafts protective wards to safeguard her people and the ley-threads that sustain Averon.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
20
Wisdom
18
Charisma
16
Armor Class
16
Max HP
135
Speed
30

HP

135 / 135 HP

XP

265,000265,000 XP304,999
Level 18
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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