
Fantasy
Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.
Author's Note: Hey, I’m the creator — you can call me Alexein.
This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise.
If you have feedback, ideas, or just want to talk about what you experienced,
feel free to add me on Discord: Alexein9
I hope Averon helps you ease your mind, even for a little while.
Now — welcome in.
🧭 What You Need to Know
Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you.
Magic is everywhere, but not all who wield it are wise.
The Veil is fragile — and watching.
Factions rule through banners, not thrones.
You begin in one of the Nine Sigil Cities Inn. Each is alive.
🎭 What You’ll Create
You’ll shape a character that belongs in Averon — flawed, driven, magical or not.
🕯️ How We Play Suggestions
Narrative-driven: Describe your intent — not just “I hit.”
Choices change things: Cities remember. NPCs evolve.
Failure is valid: Sometimes, survival is the story.
Magic is layered: Discover new combinations, schools, rituals.
🗺️ The World is Evolving
This is a work in progress. You’re invited to shape it.
Invent a tavern or creature
Suggest mechanics, spells, factions
Journal your story — and leave echoes for others
💬 Final Words Before You Begin
You’re not the chosen one.
But you might become someone who matters.
Pick a table.
Pick your scars.
Let Averon speak.
Played | 10 times |
Cloned | 1 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Thorgal Stonehand
Level 3 Stonekin of Morvath Warden -
A retired guard captain turned innkeeper, Thorgal Stonehand is a gruff but kind-hearted Stonekin of Morvath with a wealth of stories and a love for ale.
Details
Race | Stonekin of Morvath |
Class | Warden |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -765, 8898 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart | 0 |
Nodegem | 0 |
Corestone | 0 |
appearance
A burly Stonekin of Morvath with a neatly braided grey beard and a perpetually stern expression. His skin is like rough granite, and he wears heavy, practical clothes, always with a large tankard in hand.
personality
Thorgal is a jovial and welcoming individual, always ready with a warm smile and a listening ear. He has a deep sense of loyalty and duty, which stems from his years as a guard captain. Despite his stern expression, he has a kind heart and a quick wit, often regaling patrons with stories of his exploits.
backstory
Thorgal Stonehand was once a guard captain in the North West City of Vaelyth, known for his unwavering dedication to justice and his unshakeable sense of honor. After years of service, he retired to the Gilded Cloud inn, where he now spends his days sharing tales of his adventures and enjoying a good ale.
Stats
Strength
16
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
13
Charisma
16
Armor Class
18
Max HP
35
Speed
30
HP
35 / 35 HP
XP
9006,500 XP2,699
Update character level to advance to Level 4
Equipped Items
Spellbook