Averon world illustration - Fantasy theme
Fantasy

Averon

A
Alexein

Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.


Author's Note: Hey, I’m the creator — you can call me Alexein. This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise. If you have feedback, ideas, or just want to talk about what you experienced, feel free to add me on Discord: Alexein9 I hope Averon helps you ease your mind, even for a little while. Now — welcome in. 🧭 What You Need to Know Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you. Magic is everywhere, but not all who wield it are wise. The Veil is fragile — and watching. Factions rule through banners, not thrones. You begin in one of the Nine Sigil Cities Inn. Each is alive. 🎭 What You’ll Create You’ll shape a character that belongs in Averon — flawed, driven, magical or not. 🕯️ How We Play Suggestions Narrative-driven: Describe your intent — not just “I hit.” Choices change things: Cities remember. NPCs evolve. Failure is valid: Sometimes, survival is the story. Magic is layered: Discover new combinations, schools, rituals. 🗺️ The World is Evolving This is a work in progress. You’re invited to shape it. Invent a tavern or creature Suggest mechanics, spells, factions Journal your story — and leave echoes for others 💬 Final Words Before You Begin You’re not the chosen one. But you might become someone who matters. Pick a table. Pick your scars. Let Averon speak.
Played10 times
Cloned1 times
Created
6 days ago
Last Updated
6 days ago
VisibilityPublic
Zharen Myr
Zharen Myr
Level 18 Vaelyth Elves Arcanist -
Zharen Myr, a middle-aged Vaelyth Elf Arcanist of the Banner of the Broken Winds, is a neutral and powerful authority dedicated to protecting the Serenyth Sigil and maintaining the balance of Averon's Veil.
Details
RaceVaelyth Elves
ClassArcanist
Level18
Alignment
PronounsHe/Him
Location3669, 2754
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart0
Nodegem0
Corestone0
appearance
A middle-aged Vaelyth Elf Arcanist with long silver hair and piercing violet eyes, wearing flowing robes embroidered with intricate sigil patterns that shimmer with ley energy. His presence is both commanding and serene, marked by an aura of quiet power and ancient knowledge.
personality
Zharen is a stoic and authoritative figure, valuing balance and order above all. He is highly intelligent and strategic, often thinking several steps ahead. Though neutral in alignment, he is deeply committed to protecting the Serenyth Sigil and maintaining the Veil's integrity. He commands respect through his wisdom and calm demeanor, rarely showing emotion but always attentive to the needs of Averon's fragile magical equilibrium.
backstory
Zharen Myr is a revered Archmage of the Banner of the Broken Winds, a faction dedicated to maintaining balance and order through the mastery of ley energy and sigil magic. Born in the turbulent borderlands near the Runic Nexus of Serenyth, Zharen was drawn to the ancient power of the Serenyth Sigil, a potent magical emblem that holds the key to stabilizing the decaying Veil. His life's purpose is to protect this sigil from those who would exploit its power for chaos or destruction. Zharen's authority is recognized across Averon, where he serves as a neutral arbiter, wielding his immense magical prowess to enforce the delicate equilibrium between light and shadow, structure and entropy.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
20
Wisdom
18
Charisma
16
Armor Class
16
Max HP
135
Speed
30

HP

135 / 135 HP

XP

265,000265,000 XP304,999
Level 18
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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