Averon world illustration - Fantasy theme
Fantasy

Averon

A
Alexein

Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.


Author's Note: Hey, I’m the creator — you can call me Alexein. This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise. If you have feedback, ideas, or just want to talk about what you experienced, feel free to add me on Discord: Alexein9 I hope Averon helps you ease your mind, even for a little while. Now — welcome in. 🧭 What You Need to Know Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you. Magic is everywhere, but not all who wield it are wise. The Veil is fragile — and watching. Factions rule through banners, not thrones. You begin in one of the Nine Sigil Cities Inn. Each is alive. 🎭 What You’ll Create You’ll shape a character that belongs in Averon — flawed, driven, magical or not. 🕯️ How We Play Suggestions Narrative-driven: Describe your intent — not just “I hit.” Choices change things: Cities remember. NPCs evolve. Failure is valid: Sometimes, survival is the story. Magic is layered: Discover new combinations, schools, rituals. 🗺️ The World is Evolving This is a work in progress. You’re invited to shape it. Invent a tavern or creature Suggest mechanics, spells, factions Journal your story — and leave echoes for others 💬 Final Words Before You Begin You’re not the chosen one. But you might become someone who matters. Pick a table. Pick your scars. Let Averon speak.
Played10 times
Cloned1 times
Created
6 days ago
Last Updated
6 days ago
VisibilityPublic
Rhazkar Veydran
Rhazkar Veydran
Level 18 Stonekin of Morvath Arcanist -
A stoic Stonekin archmage of the Banner of the Crimson Forge, dedicated to protecting the Morvath Sigil through mastery of elemental armaments and sigil magic.
Details
RaceStonekin of Morvath
ClassArcanist
Level18
Alignment
PronounsHe/Him
Location3356, -2077
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart0
Nodegem0
Corestone0
appearance
A middle-aged male Stonekin of Morvath with dense, memory-etched stone tattoos covering his bark-like skin. His eyes glow with a faint amber light, reflecting his deep connection to earth magic. He wears heavy, rune-inscribed battle robes reinforced with elemental armaments, and carries a sigil-blade etched with fracture-seal runes.
personality
Rhazkar is a stoic and disciplined archmage, embodying the steadfastness of stone. He speaks with measured authority and rarely shows emotion, valuing tradition and duty above all. His demeanor is calm and commanding, inspiring confidence and respect in those around him. He is deeply loyal to the Banner of the Crimson Forge and the Morvath Sigil, often prioritizing their protection over personal relationships or politics.
backstory
Archmage Rhazkar Veydran is a formidable Stonekin of Morvath, a race born from memory-imbued stone and deeply connected to structural and sigil-based earth magic. As a leading figure in the Banner of the Crimson Forge, Rhazkar has dedicated his life to protecting the Morvath Sigil, a powerful and ancient symbol of their clan's heritage and magical strength. His mastery over elemental armament crafting and weapon enchantment makes him a revered battlecaster and a guardian of his people's legacy. Rhazkar's authority is neutral, focusing solely on the preservation and defense of the sigil and the traditions it embodies, rather than personal ambition or political gain. His presence commands respect and his knowledge of fracture-seal rituals and smith-rites is unparalleled.
Stats
Strength
16
Dexterity
12
Constitution
18
Intelligence
20
Wisdom
16
Charisma
14
Armor Class
18
Max HP
145
Speed
30

HP

145 / 145 HP

XP

265,000265,000 XP304,999
Level 18
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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