
Fantasy
Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.
Author's Note: Hey, I’m the creator — you can call me Alexein.
This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise.
If you have feedback, ideas, or just want to talk about what you experienced,
feel free to add me on Discord: Alexein9
I hope Averon helps you ease your mind, even for a little while.
Now — welcome in.
🧭 What You Need to Know
Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you.
Magic is everywhere, but not all who wield it are wise.
The Veil is fragile — and watching.
Factions rule through banners, not thrones.
You begin in one of the Nine Sigil Cities Inn. Each is alive.
🎭 What You’ll Create
You’ll shape a character that belongs in Averon — flawed, driven, magical or not.
🕯️ How We Play Suggestions
Narrative-driven: Describe your intent — not just “I hit.”
Choices change things: Cities remember. NPCs evolve.
Failure is valid: Sometimes, survival is the story.
Magic is layered: Discover new combinations, schools, rituals.
🗺️ The World is Evolving
This is a work in progress. You’re invited to shape it.
Invent a tavern or creature
Suggest mechanics, spells, factions
Journal your story — and leave echoes for others
💬 Final Words Before You Begin
You’re not the chosen one.
But you might become someone who matters.
Pick a table.
Pick your scars.
Let Averon speak.
Played | 10 times |
Cloned | 1 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Sarril Threemos
Level 3 Vaelyth Elves Ley Vanguard -
A nimble Vaelyth Elf Ley Vanguard and pilot of a resonance-throned skiff, Sarril values freedom and the open sky.
Details
Race | Vaelyth Elves |
Class | Ley Vanguard |
Level | 3 |
Alignment | |
Pronouns | They/Them |
Location | -765, 8898 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart | 0 |
Nodegem | 0 |
Corestone | 0 |
appearance
A nimble Vaelyth Elf with sharp, intelligent eyes and a confident demeanor. They wear practical, close-fitting attire suitable for piloting, often with goggles pushed up onto their forehead. Their hair is short and practical.
personality
Independent and resourceful, Sarril is calm under pressure, especially when piloting. They are observant and pragmatic, preferring action to idle talk. While not unfriendly, they maintain a certain distance, valuing their solitude and the freedom of flight.
backstory
Sarril grew up among the sky-ports of Vaelyth, fascinated by the ancient art of skiff piloting. Unlike traditional airships, Sarril sought mastery over the rare resonance-throned skiffs, vessels that harness the raw power of Averon's ley-lines for silent, swift flight. They spent years studying faded schematics and experimenting with Ley-infused components, eventually building their own unique skiff. Sarril now works as an independent courier and explorer, valuing the freedom of the skies above all else.
Stats
Strength
10
Dexterity
16
Constitution
13
Intelligence
14
Wisdom
12
Charisma
10
Armor Class
15
Max HP
38
Speed
30
HP
38 / 38 HP
XP
9006,500 XP2,699
Update character level to advance to Level 4
Equipped Items
Spellbook