
Fantasy
Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.
Author's Note: Hey, I’m the creator — you can call me Alexein.
This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise.
If you have feedback, ideas, or just want to talk about what you experienced,
feel free to add me on Discord: Alexein9
I hope Averon helps you ease your mind, even for a little while.
Now — welcome in.
🧭 What You Need to Know
Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you.
Magic is everywhere, but not all who wield it are wise.
The Veil is fragile — and watching.
Factions rule through banners, not thrones.
You begin in one of the Nine Sigil Cities Inn. Each is alive.
🎭 What You’ll Create
You’ll shape a character that belongs in Averon — flawed, driven, magical or not.
🕯️ How We Play Suggestions
Narrative-driven: Describe your intent — not just “I hit.”
Choices change things: Cities remember. NPCs evolve.
Failure is valid: Sometimes, survival is the story.
Magic is layered: Discover new combinations, schools, rituals.
🗺️ The World is Evolving
This is a work in progress. You’re invited to shape it.
Invent a tavern or creature
Suggest mechanics, spells, factions
Journal your story — and leave echoes for others
💬 Final Words Before You Begin
You’re not the chosen one.
But you might become someone who matters.
Pick a table.
Pick your scars.
Let Averon speak.
Played | 10 times |
Cloned | 1 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Yorran Shale
Level 3 Stonekin of Morvath Veilbreaker -
A Veiljudge exile with a chain of silent bells, Yorran Shale is a Stonekin of Morvath with a solemn expression and a deep connection to the Veil.
Details
Race | Stonekin of Morvath |
Class | Veilbreaker |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | 951, -7154 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart | 0 |
Nodegem | 0 |
Corestone | 0 |
appearance
A Stonekin of Morvath with a solemn expression and a sturdy build. He wears simple, travel-worn robes, and a distinctive chain of small, dark bells is draped across his chest. His eyes are deep and knowing, betraying a past burdened by difficult judgments.
personality
Yorran is a solemn and introspective individual, burdened by the weight of his past judgments. He is deeply connected to the Veil and its workings, and his exile has left him with a sense of loss and longing.
backstory
Yorran Shale was once a Veiljudge, tasked with maintaining the balance of the Veil in Averon. However, due to a grave mistake or a conflicting ideology, he was exiled and forced to wander the land, bearing a chain of silent bells that ring out when a Veil-related truth or lie is spoken in his presence.
Stats
Strength
16
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
18
Charisma
12
Armor Class
18
Max HP
45
Speed
30
HP
45 / 45 HP
XP
90064,000 XP2,699
Update character level to advance to Level 4
Equipped Items
Spellbook