Averon world illustration - Fantasy theme
Fantasy

Averon

A
Alexein

Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.


Author's Note: Hey, I’m the creator — you can call me Alexein. This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise. If you have feedback, ideas, or just want to talk about what you experienced, feel free to add me on Discord: Alexein9 I hope Averon helps you ease your mind, even for a little while. Now — welcome in. 🧭 What You Need to Know Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you. Magic is everywhere, but not all who wield it are wise. The Veil is fragile — and watching. Factions rule through banners, not thrones. You begin in one of the Nine Sigil Cities Inn. Each is alive. 🎭 What You’ll Create You’ll shape a character that belongs in Averon — flawed, driven, magical or not. 🕯️ How We Play Suggestions Narrative-driven: Describe your intent — not just “I hit.” Choices change things: Cities remember. NPCs evolve. Failure is valid: Sometimes, survival is the story. Magic is layered: Discover new combinations, schools, rituals. 🗺️ The World is Evolving This is a work in progress. You’re invited to shape it. Invent a tavern or creature Suggest mechanics, spells, factions Journal your story — and leave echoes for others 💬 Final Words Before You Begin You’re not the chosen one. But you might become someone who matters. Pick a table. Pick your scars. Let Averon speak.
Played10 times
Cloned1 times
Created
6 days ago
Last Updated
6 days ago
VisibilityPublic
Grainn the Dull
Grainn the Dull
Level 3 Stonekin of Morvath Sigil Warden -
A gruff but knowledgeable Stonekin janitor who secretly guards a powerful ancient rune.
Details
RaceStonekin of Morvath
ClassSigil Warden
Level3
Alignment
PronounsHe/Him
Location-4630, 7374
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart0
Nodegem0
Corestone0
appearance
A stocky Stonekin of Morvath dwarf with a perpetually grumpy expression and calloused hands. He wears simple, sturdy overalls and carries a worn broom.
personality
Grainn appears gruff and unassuming, but he has a deep sense of responsibility and a hidden wealth of knowledge. He is fiercely protective of the rune he guards and is wary of outsiders.
backstory
Grainn was born into a family of Stonekin craftsmen, but he never showed affinity for the traditional stoneworking arts. Instead, he found himself drawn to the ancient runes hidden within the stones. He became a janitor, using his position to secretly protect and study these powerful symbols. He guards a forbidden rune, keeping its existence hidden from the world.
Stats
Strength
16
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
13
Charisma
8
Armor Class
18
Max HP
25
Speed
30

HP

25 / 25 HP

XP

9006,500 XP2,699
Update character level to advance to Level 4
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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