
Fantasy
Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.
Author's Note: Hey, I’m the creator — you can call me Alexein.
This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise.
If you have feedback, ideas, or just want to talk about what you experienced,
feel free to add me on Discord: Alexein9
I hope Averon helps you ease your mind, even for a little while.
Now — welcome in.
🧭 What You Need to Know
Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you.
Magic is everywhere, but not all who wield it are wise.
The Veil is fragile — and watching.
Factions rule through banners, not thrones.
You begin in one of the Nine Sigil Cities Inn. Each is alive.
🎭 What You’ll Create
You’ll shape a character that belongs in Averon — flawed, driven, magical or not.
🕯️ How We Play Suggestions
Narrative-driven: Describe your intent — not just “I hit.”
Choices change things: Cities remember. NPCs evolve.
Failure is valid: Sometimes, survival is the story.
Magic is layered: Discover new combinations, schools, rituals.
🗺️ The World is Evolving
This is a work in progress. You’re invited to shape it.
Invent a tavern or creature
Suggest mechanics, spells, factions
Journal your story — and leave echoes for others
💬 Final Words Before You Begin
You’re not the chosen one.
But you might become someone who matters.
Pick a table.
Pick your scars.
Let Averon speak.
Played | 10 times |
Cloned | 1 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Nyrr of the Pale Mind
Level 3 Human Sigil Theorist -
A pale-minded human Sigil Theorist from Isenlorn, whose deep connection to cryo-magic has erased their memories of warmth and summer.
Details
Race | Human |
Class | Sigil Theorist |
Level | 3 |
Alignment | |
Pronouns | They/Them |
Location | 4539, -7166 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart | 0 |
Nodegem | 0 |
Corestone | 0 |
appearance
A human with a pale, almost translucent complexion and eyes that hold a distant, slightly vacant gaze. They wear simple, unadorned robes that seem to absorb the ambient cold. Their movements are slow and deliberate, and they often shiver slightly, even in warm environments.
personality
Detached and often lost in thought, Nyrr is consumed by their study of Cryo-sigils. They are generally harmless but can be frustrating to interact with due to their inability to grasp concepts related to warmth or anything outside their frozen world of study. They are driven by an academic curiosity about the nature of the cold and sigils, even if the purpose behind their research is obscured by their condition.
backstory
Nyrr dedicated their life to the study of Cryo-sigils within the frigid academies of Isenlorn. Their deep immersion in the chilling magic has left their mind permanently attuned to the cold, to the extent that all memories associated with warmth, including the concept of summer, have been purged or become inaccessible. They travel seeking specific ley-line nodes known for their intense cold, hoping to uncover deeper secrets of the frozen weave, perhaps even a way to reclaim lost memories, though they barely remember what they are searching for.
Stats
Strength
8
Dexterity
14
Constitution
14
Intelligence
12
Wisdom
16
Charisma
10
Armor Class
12
Max HP
38
Speed
30
HP
38 / 38 HP
XP
90023,000 XP2,699
Update character level to advance to Level 4
Equipped Items
Spellbook