
Fantasy
Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.
Author's Note: Hey, I’m the creator — you can call me Alexein.
This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise.
If you have feedback, ideas, or just want to talk about what you experienced,
feel free to add me on Discord: Alexein9
I hope Averon helps you ease your mind, even for a little while.
Now — welcome in.
🧭 What You Need to Know
Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you.
Magic is everywhere, but not all who wield it are wise.
The Veil is fragile — and watching.
Factions rule through banners, not thrones.
You begin in one of the Nine Sigil Cities Inn. Each is alive.
🎭 What You’ll Create
You’ll shape a character that belongs in Averon — flawed, driven, magical or not.
🕯️ How We Play Suggestions
Narrative-driven: Describe your intent — not just “I hit.”
Choices change things: Cities remember. NPCs evolve.
Failure is valid: Sometimes, survival is the story.
Magic is layered: Discover new combinations, schools, rituals.
🗺️ The World is Evolving
This is a work in progress. You’re invited to shape it.
Invent a tavern or creature
Suggest mechanics, spells, factions
Journal your story — and leave echoes for others
💬 Final Words Before You Begin
You’re not the chosen one.
But you might become someone who matters.
Pick a table.
Pick your scars.
Let Averon speak.
Played | 10 times |
Cloned | 1 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Yerek Stoneflow
Level 3 Stonekin of Morvath Warden -
A serious and sturdy Golem-blooded Stonekin employed by the guilds as a diligent drink tester, possessing a unique resistance to toxins.
Details
Race | Stonekin of Morvath |
Class | Warden |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -1240, -2414 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart | 0 |
Nodegem | 0 |
Corestone | 0 |
appearance
A male Stonekin with a stocky, powerfully built physique. Patches of stony skin are visible on his forearms and face, and his eyes glow with a faint, internal light. He has short, dark hair and a serious expression. He wears a simple, sturdy tunic and trousers, often carrying a belt pouch filled with small testing vials.
personality
Yerek is a man of few words, utterly dedicated to his job. He is cautious and meticulous, trusting his senses and unique physiology above all else when performing his testing duties. While not unfriendly, he prioritizes his work and safety, making him seem somewhat aloof.
backstory
Born with a unique connection to the earth and a constitution far surpassing that of ordinary Stonekin, Yerek found his calling serving the guilds of Velmyr. His inherent resistance to toxins and magical manipulation, a trait attributed to his 'Golem-blooded' nature, made him invaluable as a drink tester. He takes his duty seriously, understanding the trust placed in him to safeguard the lives of guild members and patrons from poisoned or magically tainted beverages.
Stats
Strength
16
Dexterity
10
Constitution
18
Intelligence
12
Wisdom
14
Charisma
8
Armor Class
14
Max HP
54
Speed
30
HP
54 / 54 HP
XP
9006,500 XP2,699
Update character level to advance to Level 4
Equipped Items
Spellbook