
Fantasy
Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.
Author's Note: Hey, I’m the creator — you can call me Alexein.
This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise.
If you have feedback, ideas, or just want to talk about what you experienced,
feel free to add me on Discord: Alexein9
I hope Averon helps you ease your mind, even for a little while.
Now — welcome in.
🧭 What You Need to Know
Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you.
Magic is everywhere, but not all who wield it are wise.
The Veil is fragile — and watching.
Factions rule through banners, not thrones.
You begin in one of the Nine Sigil Cities Inn. Each is alive.
🎭 What You’ll Create
You’ll shape a character that belongs in Averon — flawed, driven, magical or not.
🕯️ How We Play Suggestions
Narrative-driven: Describe your intent — not just “I hit.”
Choices change things: Cities remember. NPCs evolve.
Failure is valid: Sometimes, survival is the story.
Magic is layered: Discover new combinations, schools, rituals.
🗺️ The World is Evolving
This is a work in progress. You’re invited to shape it.
Invent a tavern or creature
Suggest mechanics, spells, factions
Journal your story — and leave echoes for others
💬 Final Words Before You Begin
You’re not the chosen one.
But you might become someone who matters.
Pick a table.
Pick your scars.
Let Averon speak.
Played | 10 times |
Cloned | 1 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Dren Mal-Korr
Level 3 Ironblood Orcs of Kaldrith Warden -
Dren Mal-Korr is a formidable Ironblood Orc warrior and champion of the Ember Trials, known for his unyielding ferocity in battle and his impressive collection of victory scars.
Details
Race | Ironblood Orcs of Kaldrith |
Class | Warden |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | 3095, -2321 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart | 0 |
Nodegem | 0 |
Corestone | 0 |
appearance
A towering Ironblood Orc with a heavily muscled physique and numerous scars covering his body. He has a fearsome expression and carries a large, well-used axe. He wears minimal, sturdy armor adorned with trophies from his victories.
personality
Dren is a fearless warrior with a strong sense of pride and loyalty. He lives for the thrill of battle and the rush of adrenaline that comes with it. Despite his tough exterior, he has a certain code of honor and will not back down from a challenge.
backstory
Dren Mal-Korr was born into the Ironblood Orcs of Kaldrith, a clan known for their ferocity and strength. He was trained from a young age in the art of combat, and his prowess in battle earned him a spot as a champion in the Ember Trials, a brutal gladiatorial arena. Dren's relentless fighting style and numerous victories have made him a legend among the people of Morvath.
Stats
Strength
18
Dexterity
12
Constitution
16
Intelligence
8
Wisdom
10
Charisma
14
Armor Class
18
Max HP
120
Speed
30
HP
120 / 120 HP
XP
900165,000 XP2,699
Update character level to advance to Level 4
Equipped Items
Spellbook