Averon world illustration - Fantasy theme
Fantasy

Averon

A
Alexein

Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.


Author's Note: Hey, I’m the creator — you can call me Alexein. This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise. If you have feedback, ideas, or just want to talk about what you experienced, feel free to add me on Discord: Alexein9 I hope Averon helps you ease your mind, even for a little while. Now — welcome in. 🧭 What You Need to Know Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you. Magic is everywhere, but not all who wield it are wise. The Veil is fragile — and watching. Factions rule through banners, not thrones. You begin in one of the Nine Sigil Cities Inn. Each is alive. 🎭 What You’ll Create You’ll shape a character that belongs in Averon — flawed, driven, magical or not. 🕯️ How We Play Suggestions Narrative-driven: Describe your intent — not just “I hit.” Choices change things: Cities remember. NPCs evolve. Failure is valid: Sometimes, survival is the story. Magic is layered: Discover new combinations, schools, rituals. 🗺️ The World is Evolving This is a work in progress. You’re invited to shape it. Invent a tavern or creature Suggest mechanics, spells, factions Journal your story — and leave echoes for others 💬 Final Words Before You Begin You’re not the chosen one. But you might become someone who matters. Pick a table. Pick your scars. Let Averon speak.
Played10 times
Cloned1 times
Created
6 days ago
Last Updated
6 days ago
VisibilityPublic
Dren Mal-Korr
Dren Mal-Korr
Level 3 Ironblood Orcs of Kaldrith Warden -
Dren Mal-Korr is a formidable Ironblood Orc warrior and champion of the Ember Trials, known for his unyielding ferocity in battle and his impressive collection of victory scars.
Details
RaceIronblood Orcs of Kaldrith
ClassWarden
Level3
Alignment
PronounsHe/Him
Location3095, -2321
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart0
Nodegem0
Corestone0
appearance
A towering Ironblood Orc with a heavily muscled physique and numerous scars covering his body. He has a fearsome expression and carries a large, well-used axe. He wears minimal, sturdy armor adorned with trophies from his victories.
personality
Dren is a fearless warrior with a strong sense of pride and loyalty. He lives for the thrill of battle and the rush of adrenaline that comes with it. Despite his tough exterior, he has a certain code of honor and will not back down from a challenge.
backstory
Dren Mal-Korr was born into the Ironblood Orcs of Kaldrith, a clan known for their ferocity and strength. He was trained from a young age in the art of combat, and his prowess in battle earned him a spot as a champion in the Ember Trials, a brutal gladiatorial arena. Dren's relentless fighting style and numerous victories have made him a legend among the people of Morvath.
Stats
Strength
18
Dexterity
12
Constitution
16
Intelligence
8
Wisdom
10
Charisma
14
Armor Class
18
Max HP
120
Speed
30

HP

120 / 120 HP

XP

900165,000 XP2,699
Update character level to advance to Level 4
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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