
Fantasy
Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.
Author's Note: Hey, I’m the creator — you can call me Alexein.
This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise.
If you have feedback, ideas, or just want to talk about what you experienced,
feel free to add me on Discord: Alexein9
I hope Averon helps you ease your mind, even for a little while.
Now — welcome in.
🧭 What You Need to Know
Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you.
Magic is everywhere, but not all who wield it are wise.
The Veil is fragile — and watching.
Factions rule through banners, not thrones.
You begin in one of the Nine Sigil Cities Inn. Each is alive.
🎭 What You’ll Create
You’ll shape a character that belongs in Averon — flawed, driven, magical or not.
🕯️ How We Play Suggestions
Narrative-driven: Describe your intent — not just “I hit.”
Choices change things: Cities remember. NPCs evolve.
Failure is valid: Sometimes, survival is the story.
Magic is layered: Discover new combinations, schools, rituals.
🗺️ The World is Evolving
This is a work in progress. You’re invited to shape it.
Invent a tavern or creature
Suggest mechanics, spells, factions
Journal your story — and leave echoes for others
💬 Final Words Before You Begin
You’re not the chosen one.
But you might become someone who matters.
Pick a table.
Pick your scars.
Let Averon speak.
Played | 10 times |
Cloned | 1 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Dorn Blackline
Level 3 Ironblood Orcs of Kaldrith Sigil Warden -
A heavily tattooed Ironblood Orc brute who communicates through shifting runes on his skin, exuding an aura of quiet strength and mystery.
Details
Race | Ironblood Orcs of Kaldrith |
Class | Sigil Warden |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -1555, 2836 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart | 0 |
Nodegem | 0 |
Corestone | 0 |
appearance
A massive Ironblood Orc with a powerful build, covered head to toe in intricate, glowing tattoos that move and change. His face is gruff, and he communicates through gestures and the shifting patterns on his skin. He wears minimal, sturdy clothing.
personality
Dorn is a gruff, no-nonsense individual who lets his actions speak louder than words. Despite his intimidating appearance, he has a deep sense of loyalty and honor, and will go to great lengths to protect those he cares about. His reliance on his tattoos for communication has made him introspective and patient, often preferring to observe and listen before acting.
backstory
Dorn Blackline was born into the Ironblood Orcs of Kaldrith, a lineage known for their formidable strength and resilience. From a young age, Dorn was drawn to the ancient art of sigil magic, which coursed through his veins like lifeblood. As a Sigil Warden, he has dedicated himself to mastering the intricate runes that adorn his body, using them to communicate and protect his allies.
Stats
Strength
18
Dexterity
12
Constitution
16
Intelligence
10
Wisdom
14
Charisma
8
Armor Class
18
Max HP
120
Speed
30
HP
120 / 120 HP
XP
90064,000 XP2,699
Update character level to advance to Level 4
Equipped Items
Spellbook