Averon world illustration - Fantasy theme
Fantasy

Averon

A
Alexein

Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.


Author's Note: Hey, I’m the creator — you can call me Alexein. This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise. If you have feedback, ideas, or just want to talk about what you experienced, feel free to add me on Discord: Alexein9 I hope Averon helps you ease your mind, even for a little while. Now — welcome in. 🧭 What You Need to Know Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you. Magic is everywhere, but not all who wield it are wise. The Veil is fragile — and watching. Factions rule through banners, not thrones. You begin in one of the Nine Sigil Cities Inn. Each is alive. 🎭 What You’ll Create You’ll shape a character that belongs in Averon — flawed, driven, magical or not. 🕯️ How We Play Suggestions Narrative-driven: Describe your intent — not just “I hit.” Choices change things: Cities remember. NPCs evolve. Failure is valid: Sometimes, survival is the story. Magic is layered: Discover new combinations, schools, rituals. 🗺️ The World is Evolving This is a work in progress. You’re invited to shape it. Invent a tavern or creature Suggest mechanics, spells, factions Journal your story — and leave echoes for others 💬 Final Words Before You Begin You’re not the chosen one. But you might become someone who matters. Pick a table. Pick your scars. Let Averon speak.
Played10 times
Cloned1 times
Created
6 days ago
Last Updated
6 days ago
VisibilityPublic
Talli Dustnote
Talli Dustnote
Level 3 Human Shadowstalker -
A nimble human courier whose voice subtly shifts with the magical nature of her messages, making her a discreet and sought-after delivery agent in Velmyr.
Details
RaceHuman
ClassShadowstalker
Level3
Alignment
PronounsShe/Her
Location-1240, -2414
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart0
Nodegem0
Corestone0
appearance
A human Shadowstalker with alert eyes and a constantly shifting expression. She wears practical, travel-worn clothing and carries a well-organized satchel. Her hair is often tied back, and she moves with a sense of purpose.
personality
Professional, discreet, and highly focused on the task at hand. She values efficiency and reliability, but her shifting voice can sometimes betray her true feelings or the sensitivity of her cargo, making her cautious around strangers.
backstory
Talli grew up on the edges of Velmyr, learning the city's hidden paths and secret communications. Her unique connection to the ley-threads manifests in her voice, which subtly changes tone and inflection based on the magical signature or emotional weight of the messages she carries. This ability makes her an invaluable, if sometimes unpredictable, courier for various guilds and individuals within the city.
Stats
Strength
11
Dexterity
16
Constitution
14
Intelligence
13
Wisdom
15
Charisma
11
Armor Class
14
Max HP
31
Speed
30

HP

31 / 31 HP

XP

9002,700 XP2,699
Update character level to advance to Level 4
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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