Averon world illustration - Fantasy theme
Fantasy

Averon

A
Alexein

Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.


Author's Note: Hey, I’m the creator — you can call me Alexein. This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise. If you have feedback, ideas, or just want to talk about what you experienced, feel free to add me on Discord: Alexein9 I hope Averon helps you ease your mind, even for a little while. Now — welcome in. 🧭 What You Need to Know Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you. Magic is everywhere, but not all who wield it are wise. The Veil is fragile — and watching. Factions rule through banners, not thrones. You begin in one of the Nine Sigil Cities Inn. Each is alive. 🎭 What You’ll Create You’ll shape a character that belongs in Averon — flawed, driven, magical or not. 🕯️ How We Play Suggestions Narrative-driven: Describe your intent — not just “I hit.” Choices change things: Cities remember. NPCs evolve. Failure is valid: Sometimes, survival is the story. Magic is layered: Discover new combinations, schools, rituals. 🗺️ The World is Evolving This is a work in progress. You’re invited to shape it. Invent a tavern or creature Suggest mechanics, spells, factions Journal your story — and leave echoes for others 💬 Final Words Before You Begin You’re not the chosen one. But you might become someone who matters. Pick a table. Pick your scars. Let Averon speak.
Played10 times
Cloned1 times
Created
6 days ago
Last Updated
6 days ago
VisibilityPublic
Jassa Coilbinder
Jassa Coilbinder
Level 3 Human Sigil Theorist -
A perpetually curious human glyphscribe with ink-stained fingers and a peculiar habit of drinking ink, believing it enhances her connection to sigils.
Details
RaceHuman
ClassSigil Theorist
Level3
Alignment
PronounsShe/Her
Location-4630, 7374
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Leyheart0
Nodegem0
Corestone0
appearance
A human woman with dark, ink-stained fingers and a perpetually curious expression. Her hair is a messy brown, and she wears spectacles perched on her nose. Her clothing is practical but often smudged with various colored inks.
personality
Jassa is intensely focused on her studies and experiments, driven by an insatiable curiosity about the fundamental nature of magic and sigils. She is often oblivious to social norms and can come across as aloof or eccentric due to her unusual habits and single-minded dedication.
backstory
Jassa discovered her fascination with glyphs and sigils at a young age, spending countless hours studying ancient texts and experimenting with arcane inscriptions. Her dedication led her to believe that consuming the very medium of her craft - ink - would deepen her connection to the magic it held, a peculiar habit that has since defined her reputation as an eccentric but brilliant glyphscribe.
Stats
Strength
8
Dexterity
14
Constitution
14
Intelligence
16
Wisdom
10
Charisma
8
Armor Class
13
Max HP
28
Speed
30

HP

28 / 28 HP

XP

9002,700 XP2,699
Update character level to advance to Level 4
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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