
Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.
Played | 10 times |
Cloned | 1 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Description
Skarnox are mole-like subterranean creatures that excel at digging and sensing geofluids. They possess luminous eyes adapted to the darkness of ley vents and fracture tunnels, using seismic sigils and echo mapping to navigate and communicate.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Skarnox Glyphs, Undercommon |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Echo Pulse (Recharge 5-6)
The Skarnox emits a powerful seismic pulse in a 30-foot radius. Creatures in the area must succeed on a DC 15 Dexterity saving throw or take 21 (6d6) thunder damage and be deafened for 1 minute. The Skarnox and its allies gain advantage on Perception checks relying on sound for 1 minute.
Seismic Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage and the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn due to a seismic shockwave.