
Fantasy
Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.
Author's Note: Hey, I’m the creator — you can call me Alexein.
This world is something I build in my free time, mostly for the joy of it, it's a world i have been building for about a couple of months lorewise.
If you have feedback, ideas, or just want to talk about what you experienced,
feel free to add me on Discord: Alexein9
I hope Averon helps you ease your mind, even for a little while.
Now — welcome in.
🧭 What You Need to Know
Averon is a living world — vast, ancient, and in flux. You’re stepping into a land built on leyline magic, fractured history, and shifting alliances. This is not just a setting. It’s a world that will remember you.
Magic is everywhere, but not all who wield it are wise.
The Veil is fragile — and watching.
Factions rule through banners, not thrones.
You begin in one of the Nine Sigil Cities Inn. Each is alive.
🎭 What You’ll Create
You’ll shape a character that belongs in Averon — flawed, driven, magical or not.
🕯️ How We Play Suggestions
Narrative-driven: Describe your intent — not just “I hit.”
Choices change things: Cities remember. NPCs evolve.
Failure is valid: Sometimes, survival is the story.
Magic is layered: Discover new combinations, schools, rituals.
🗺️ The World is Evolving
This is a work in progress. You’re invited to shape it.
Invent a tavern or creature
Suggest mechanics, spells, factions
Journal your story — and leave echoes for others
💬 Final Words Before You Begin
You’re not the chosen one.
But you might become someone who matters.
Pick a table.
Pick your scars.
Let Averon speak.
Played | 10 times |
Cloned | 1 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |

HP Range68 - 68 (Avg: 68)
AC14
XP1100
Description
An intangible entity formed from the backshadow resonance of collapsed memories, the Umbra Echo is a thought-hungry being that mirrors the behavior of nearby creatures until a divergence triggers its own actions. It is highly sensitive to rituals and often avoided due to its forbidden nature, though occasionally summoned by the Mirrorbound Choir for their dark purposes.
Details
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 14 |
HP Range | 68 - 68 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Echoed Strike
The Umbra Echo mimics the last attack it observed, dealing psychic damage equal to 2d8 + 3 to a target within 30 feet.
Memory Mirror
The Umbra Echo mirrors the actions of a creature it can see within 60 feet, duplicating their last action on its next turn.