
Averon is a world forged from dichotomies light and shadow, structure and entropy, renewal and decay. Its very essence flows with ley-threads, channels of mana that suffuse mountains, rivers, and cities sculpted from living stone. Here, magic is not a discipline; it is the breath of life. Across ages, civilizations have flourished in harmony with the Ley — until ambition unraveled the weave. Now, Averon exists on the brink, kept whole only by a decaying magical defense: the Veil.
Played | 10 times |
Cloned | 1 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Description
A legendary shadow wyrm linked to the Banner of the Abyss, known for its elusive presence and mastery of shadow magic and curses. It exists more as a whisper and reflection than a physical form, feared for its ability to infiltrate minds and bind foes in unbreakable coils of dark logic.
Size | Huge |
Type | Dragon |
CR | 17 |
XP | 18000 |
Languages | Draconic, Abyssal, telepathy 120 ft. |
Armor Class | 19 |
HP Range | 300 - 320 (Avg: 310) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Deep Spiral Coil
The Wyrm targets one creature within 30 feet, binding it in a magical coil that tightens with resistance. The target must succeed on a Strength saving throw or be restrained, and each failed save increases the coil's grip, dealing psychic damage and imposing disadvantage on saving throws to escape.
Echo Parasite
The Wyrm infects a target within 60 feet with auditory hallucinations, causing disadvantage on attack rolls and saving throws for 1 minute unless the target succeeds on a Wisdom saving throw.
Silken Slither
The Wyrm can move through solid objects and barriers without making a sound, allowing it to bypass physical defenses and ambush foes.