
自黄金王朝陨落之后,旧日支配者们开始崛起。这世界瞬间陷入了混乱。好在类人建立了第一座堡垒奋力的生存着,无人知道古神想做什么。但可以确定的是它们并不想杀死所有生物而是在寻找信徒。
Played | 0 times |
Cloned | 0 times |
Created | 30 days ago |
Last Updated | 30 days ago |
Visibility | Public |

Size | Large |
Type | Aberration |
CR | 10 |
XP | 5900 |
Languages | Deep Speech, telepathy 120 ft. |
Armor Class | 17 |
HP Range | 54 - 216 (Avg: 135) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Enslave
The aboleth targets one creature it can see within 30 ft. of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.
Multiattack
The aboleth makes three tentacle attacks.
Tail
Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 15 (3d6 + 5) bludgeoning damage.
Tentacle
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.