艾索伦大陆 world illustration - Fantasy theme
Fantasy

艾索伦大陆

D
Daybreaker

自黄金王朝陨落之后,旧日支配者们开始崛起。这世界瞬间陷入了混乱。好在类人建立了第一座堡垒奋力的生存着,无人知道古神想做什么。但可以确定的是它们并不想杀死所有生物而是在寻找信徒。


Author's Note: 参杂了克苏鲁的龙与地下城世界观,里面有一些物品与克苏鲁有关。其他的可以当做是一个传统dnd,灵感源于某个以血源诅咒为原型的模组。(不得不说血源诅咒太适合dnd了。)
Played0 times
Cloned0 times
Created
29 days ago
Last Updated
29 days ago
VisibilityPublic
Prismatic Spray
EvocationLevel 7
Prismatic Spray

Description

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a dexterity saving throw. For each target, roll a d8 to determine which color ray affects it. **1. Red.** The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one. **2. Orange.** The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one. **3. Yellow.** The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. **4. Green.** The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one. **5. Blue.** The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one. **6. Indigo.** On a failed save, the target is restrained. It must then make a constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind. **7. Violet.** On a failed save, the target is blinded. It must then make a wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the DM's choosing and is no longer blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) **8. Special.** The target is struck by two rays. Roll twice more, rerolling any 8.

Spell Details
Level7
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service