Nyxlune is a twilight-wrapped world ruled by seven kingdoms beneath three ever-glowing moons. Silver rivers cut through glowing forests, while auroras shimmer over seas known as the Nocturn Deep. Magic here flows with the lunar cycle, and when all moons align in the rare Triscent Eclipse, ancient powers stir. From floating isles to volcanic wilds, Nyxlune is shaped by moonlight, steeped in mystery, and balanced on the edge of shadow and wonder.
Played | 5 times |
Cloned | 1 times |
Created | 7 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Size | Large |
Type | Fiend |
CR | 11 |
XP | 7200 |
Languages | Infernal, telepathy 120 ft. |
Armor Class | 18 |
HP Range | 102 - 255 (Avg: 179) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities |
Fork
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Hurl Flame
Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Multiattack
The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
Tail
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.