Fantasy
Nyxlune is a twilight-wrapped world ruled by seven kingdoms beneath three ever-glowing moons. Silver rivers cut through glowing forests, while auroras shimmer over seas known as the Nocturn Deep. Magic here flows with the lunar cycle, and when all moons align in the rare Triscent Eclipse, ancient powers stir. From floating isles to volcanic wilds, Nyxlune is shaped by moonlight, steeped in mystery, and balanced on the edge of shadow and wonder.
Played | 5 times |
Cloned | 1 times |
Created | 7 days ago |
Last Updated | 6 days ago |
Visibility | Public |

HP Range230 - 270 (Avg: 250)
AC19
XP18000
Description
A radiant god-like entity, part angel and part dragon, with wings shimmering like the sun. It commands solar flares and its presence can ignite entire cities in blinding light.
Details
Size | Huge |
Type | Celestial |
CR | 17 |
XP | 18000 |
Languages | Celestial, Draconic, Common |
Defenses
Armor Class | 19 |
HP Range | 230 - 270 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blinding Presence
Any creature that starts its turn within 30 feet of the Solaric Seraphim must succeed on a DC 18 Constitution saving throw or be blinded until the start of its next turn.
Radiant Claw
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (4d6 + 7) radiant damage.
Solar Flare
The Solaric Seraphim unleashes a burst of searing solar energy in a 60-foot cone. Each creature in the area must make a DC 18 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much on a successful one.