Earth 10000 BCE world illustration - Stone Age theme
Stone Age

Earth 10000 BCE

T
Tomfinfur

Earth 10000 BCE. Enjoy a stone age adventure. The 10th millennium BC spanned the years 10,000 BC to 9001 BC. It marks the beginning of the transition from the Palaeolithic to the Neolithic via the interim Mesolithic (Northern Europe and Western Europe) and Epipaleolithic (Levant and Near East) periods, which together form the first part of the Holocene epoch that is generally believed to have begun c. 9700 BC and is the current geological epoch.


Author's Note: My first map! I'll be adding verious locations based on Mesolithic and Neolithic settlements. Please report any issues or suggestions my page on the Friends and Fables discord. Credit to GiganGran for classes and characters from their Primative World.
Played10 times
Cloned0 times
Created
21 days ago
Last Updated
3 days ago
VisibilityPublic
Green Hag
CR 3Medium Fey
Green Hag
HP Range44 - 121 (Avg: 83)
AC17
XP700
Details
SizeMedium
TypeFey
CR3
XP700
LanguagesCommon, Draconic, Sylvan
Defenses
Armor Class17
HP Range44 - 121 (Avg: 83)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Illusory Appearance

The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

Invisible Passage

The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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