Earth 10000 BCE world illustration - Stone Age theme
Stone Age

Earth 10000 BCE

T
Tomfinfur

Earth 10000 BCE. Enjoy a stone age adventure. The 10th millennium BC spanned the years 10,000 BC to 9001 BC. It marks the beginning of the transition from the Palaeolithic to the Neolithic via the interim Mesolithic (Northern Europe and Western Europe) and Epipaleolithic (Levant and Near East) periods, which together form the first part of the Holocene epoch that is generally believed to have begun c. 9700 BC and is the current geological epoch.


Author's Note: My first map! I'll be adding verious locations based on Mesolithic and Neolithic settlements. Please report any issues or suggestions my page on the Friends and Fables discord. Credit to GiganGran for classes and characters from their Primative World.
Played10 times
Cloned0 times
Created
21 days ago
Last Updated
3 days ago
VisibilityPublic
Dryad
CR 1Medium Fey
Dryad
HP Range5 - 40 (Avg: 23)
AC11
XP200
Details
SizeMedium
TypeFey
CR1
XP200
LanguagesElvish, Sylvan
Defenses
Armor Class11
HP Range5 - 40 (Avg: 23)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Club

Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1 d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.

Fey Charm

The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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