The fall of Londom world illustration - Victorian Era theme
Victorian Era

The fall of Londom

G
Guzzinm

Thornvale apodrece sob névoa, engrenagens e desespero. Ninguém é herói aqui—só sobreviventes movidos por ganância, rancor ou medo. A nobreza vive em luxo apodrecido, cercada por pactos antigos, horrores disfarçados e loucura hereditária. Vampiros, demônios e ghouls andam entre os vivos. Caçar monstros virou negócio. O bem está morto. Só resta poder, corrupção e uma cidade faminta por almas.


Author's Note: Guzzinm
Played2 times
Cloned1 times
Created
28 days ago
Last Updated
28 days ago
VisibilityPublic
Pipes of Haunting
UncommonGear (Wondrous Items)
Pipes of Haunting
Weight2.00 lb.

Description

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.

Details
TypeGear
CategoryWondrous Items
RarityUncommon
Weight2.00 lb.
Cost0 The queen's face
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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