
Thornvale apodrece sob névoa, engrenagens e desespero. Ninguém é herói aqui—só sobreviventes movidos por ganância, rancor ou medo. A nobreza vive em luxo apodrecido, cercada por pactos antigos, horrores disfarçados e loucura hereditária. Vampiros, demônios e ghouls andam entre os vivos. Caçar monstros virou negócio. O bem está morto. Só resta poder, corrupção e uma cidade faminta por almas.
Played | 2 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 28 days ago |
Visibility | Public |

Description
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder. When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one. A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light. On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.
Level | 2 |
Range | 120 |