
Fantasy
The land is scattered with mountains on which there are 5 rivalrious mountain cities which constantly wage wars due to having a deep hatred for eachother since a great firestorm has devastated the lands below a few centuries ago. It is a huge land, with alot of areas, intruiges and plots ready to explore.
Author's Note: It is recommended to create a new character, the starting zone decides in which of the 5 cities the characters start in.
Played | 6 times |
Cloned | 0 times |
Created | 28 days ago |
Last Updated | 25 days ago |
Visibility | Public |
Zone of Truth
Enchantment•Level 2

Description
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.
Spell Details
Level | 2 |
Range | 60 |