
Fantasy
Elarion is a vast, ancient world woven from threads of primal magic. Shaped by celestial forces and fractured by long-forgotten wars, it is a land of floating continents, cursed forests, deep-sea empires, and starlit deserts. The laws of nature bend to the wills of gods, spirits, and the daring sorcerers who seek forbidden knowledge.
Played | 4 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 24 days ago |
Visibility | Public |
Wand of Enemy Detection
Rare•Gear (Wand)

Weight1.00 lb.
Description
This wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. For the next minute, you know the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. The effect ends if you stop holding the wand. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Details
Type | Gear |
Category | Wand |
Rarity | Rare |
Weight | 1.00 lb. |
Cost | 0 Gold Pieces |