Elarion world illustration - Fantasy theme
Fantasy

Elarion

A
Azriel

Elarion is a vast, ancient world woven from threads of primal magic. Shaped by celestial forces and fractured by long-forgotten wars, it is a land of floating continents, cursed forests, deep-sea empires, and starlit deserts. The laws of nature bend to the wills of gods, spirits, and the daring sorcerers who seek forbidden knowledge.

Played4 times
Cloned0 times
Created
24 days ago
Last Updated
24 days ago
VisibilityPublic
Ghoul
CR 1Medium Undead
Ghoul
HP Range5 - 40 (Avg: 23)
AC12
XP200
Details
SizeMedium
TypeUndead
CR1
XP200
LanguagesCommon
Defenses
Armor Class12
HP Range5 - 40 (Avg: 23)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition Immunities, ,
Actions

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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