
Fantasy
Elarion is a vast, ancient world woven from threads of primal magic. Shaped by celestial forces and fractured by long-forgotten wars, it is a land of floating continents, cursed forests, deep-sea empires, and starlit deserts. The laws of nature bend to the wills of gods, spirits, and the daring sorcerers who seek forbidden knowledge.
Played | 4 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 24 days ago |
Visibility | Public |

HP Range6 - 15 (Avg: 11)
AC13
XP200
Details
Size | Tiny |
Type | Fiend |
CR | 1 |
XP | 200 |
Languages | Infernal, Common |
Defenses
Armor Class | 13 |
HP Range | 6 - 15 (Avg: 11) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities |
Actions
Invisibility
The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
Sting (Bite in Beast Form)
Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.