the farlands world illustration - Fantasy theme
Fantasy

the farlands

t
tictac785

your in the market after something just swept the world its deserted.


Author's Note: no notes hehehaha
Played2 times
Cloned1 times
Created
23 days ago
Last Updated
19 days ago
VisibilityPublic
Moss Golem
CR 5Large Construct
Moss Golem
HP Range95 - 125 (Avg: 110)
AC15
XP1800

Description

A hulking construct of ancient wood and stone, covered in thick, vibrant moss that seems to pulse with a faint, natural magic. It serves as a guardian of forests, animated by druidic energies to protect sacred groves.

Details
SizeLarge
TypeConstruct
CR5
XP1800
Languagesunderstands Druidic but cannot speak
Defenses
Armor Class15
HP Range95 - 125 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Entangling Moss (Recharge 5-6)

The Moss Golem releases a burst of magical moss in a 15-foot radius. Each creature in that area must succeed on a DC 14 Strength saving throw or be restrained by the moss for 1 minute. A restrained creature can use its action to make a DC 14 Strength check, freeing itself on a success.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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