
Fantasy
your in the market after something just swept the world its deserted.
Author's Note: no notes hehehaha
Played | 2 times |
Cloned | 1 times |
Created | 23 days ago |
Last Updated | 19 days ago |
Visibility | Public |

HP Range95 - 125 (Avg: 110)
AC15
XP1800
Description
A hulking construct of ancient wood and stone, covered in thick, vibrant moss that seems to pulse with a faint, natural magic. It serves as a guardian of forests, animated by druidic energies to protect sacred groves.
Details
Size | Large |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | understands Druidic but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Entangling Moss (Recharge 5-6)
The Moss Golem releases a burst of magical moss in a 15-foot radius. Each creature in that area must succeed on a DC 14 Strength saving throw or be restrained by the moss for 1 minute. A restrained creature can use its action to make a DC 14 Strength check, freeing itself on a success.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.