
Fantasy
Whimsical, mysterious, and slightly spooky—think Ghibli meets The Legend of Zelda: Majora’s Mask. In the quiet town of Merribog, the villagers have stopped laughing. Literally. Anyone who tries to laugh finds themselves struck with hiccups, then silence, then eerie giggles that aren’t their own. They beg the adventurers to investigate the source. Ideal setup: The local bard begs the players for help after she loses her voice mid-performance, and a disembodied laugh echoes from the rafters.
Author's Note: Based on ChatGPT, for a quick game for two people.
Played | 6 times |
Cloned | 1 times |
Created | 21 days ago |
Last Updated | 21 days ago |
Visibility | Public |
Pipes of Haunting
Uncommon•Gear (Wondrous Items)

Weight2.00 lb.
Description
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 2.00 lb. |
Cost | 0 Gold Pieces |