
Fantasy
Whimsical, mysterious, and slightly spooky—think Ghibli meets The Legend of Zelda: Majora’s Mask. In the quiet town of Merribog, the villagers have stopped laughing. Literally. Anyone who tries to laugh finds themselves struck with hiccups, then silence, then eerie giggles that aren’t their own. They beg the adventurers to investigate the source. Ideal setup: The local bard begs the players for help after she loses her voice mid-performance, and a disembodied laugh echoes from the rafters.
Author's Note: Based on ChatGPT, for a quick game for two people.
Played | 6 times |
Cloned | 1 times |
Created | 21 days ago |
Last Updated | 21 days ago |
Visibility | Public |

HP Range8 - 28 (Avg: 18)
AC11
XP25
Details
Size | Small |
Type | Fiend |
CR | 0.25 |
XP | 25 |
Languages | Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) |
Defenses
Armor Class | 11 |
HP Range | 8 - 28 (Avg: 18) |
Damage Vulnerabilities | None |
Damage Resistances | , , |
Damage Immunities | |
Condition Immunities |
Actions
Bite
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fetid Cloud
A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
Multiattack
The dretch makes two attacks: one with its bite and one with its claws.