
Once a thriving crossroads of trade and cultivation, the Severed Valley has been cut off from the outside world for decades by a deadly miasma storm and supernatural disasters caused by the failed ascension of someone who aimed to reach the heavens. Within its borders, survivors fight for hope, power, and escape. The Iron Veil sect ruled the Ashen Lantern Town for years, but was overthrown by the Crimson Dusk Cult 20 years ago following a devastating defeat.
Played | 9 times |
Cloned | 4 times |
Created | 18 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | District |
Narrow rows of crowded wooden homes, each sheltering multiple families beneath faded talismans. Children play with paper charms and recite cult rhymes, their laughter watched by weary elders. Public recitations of devotion are held at dusk, led by cult stewards, and rewards for obedience are shared in the form of rare sweets or festival lanterns. Discipline and suspicion linger, but simple joys—stories, shared meals, moonlit games—persist in daily routine, numbing the ache of lost freedom.
A warren of close-built timber dwellings, roofs patched with bamboo and straw. Crimson banners flutter above doorways, incense smoke drifts from altars at each stoop. Between hanging laundry and shrines to “approved” ancestors, children chase spinning coins and paper effigies. Despite the crowded gloom, warm lamplight and laughter can still be heard after nightfall, mingling with the distant chants of the cult’s daily rites.