Valley of Broken Ascension world illustration - Chinese Mythology theme
Chinese Mythology

Valley of Broken Ascension

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Once a thriving crossroads of trade and cultivation, the Severed Valley has been cut off from the outside world for decades by a deadly miasma storm and supernatural disasters caused by the failed ascension of someone who aimed to reach the heavens. Within its borders, survivors fight for hope, power, and escape. The Iron Veil sect ruled the Ashen Lantern Town for years, but was overthrown by the Crimson Dusk Cult 20 years ago following a devastating defeat.


Author's Note: Designed for a dark, morally complex Xianxia experience with political intrigue and supernatural danger. Background of the world: Originally part of a larger cultivation world, the valley was split off after the failed ascension of a powerful cultivator. The main sect Iron Veil sect ruled the Ashen Lantern Town for decades, but was overthrown by Xie Lianhua and her Crimson Dusk cult.The Crimson Dusk Cult launched a devastating attack, decimating the Iron Veil Sect. Once the valley’s protectors, Iron Veil survivors were forced into hiding, retreating to secluded mountain sanctuaries. Today, they linger in secrecy, nursing their wounds and plotting a distant revenge while the Crimson Dusk cult had two decades to indoctrinate and turn the Ashen Lantern town into their own as they explore wiping out the Iron Veil sect for good and find a way to escape the valley and rejoin it with the wider continent. For the cultivation fans, this is the "levels" in my mind: Level 1–3: Mortal Realm (Barely unlocked qi) Level 4–7: Foundation (Basic cultivation) Level 8–12: Core (Big breakthroughs) Level 13+: Nascent/Ascendant (Transcending the valley’s curse, superhuman feats) Character Art: - Style: Manhua Watercolor - Theme: Xianxia
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Created
18 days ago
Last Updated
8 days ago
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Communal Living Row
Communal Living Row
Area
Details
Size0
TypeDistrict
Description

Narrow rows of crowded wooden homes, each sheltering multiple families beneath faded talismans. Children play with paper charms and recite cult rhymes, their laughter watched by weary elders. Public recitations of devotion are held at dusk, led by cult stewards, and rewards for obedience are shared in the form of rare sweets or festival lanterns. Discipline and suspicion linger, but simple joys—stories, shared meals, moonlit games—persist in daily routine, numbing the ache of lost freedom.

Appearance

A warren of close-built timber dwellings, roofs patched with bamboo and straw. Crimson banners flutter above doorways, incense smoke drifts from altars at each stoop. Between hanging laundry and shrines to “approved” ancestors, children chase spinning coins and paper effigies. Despite the crowded gloom, warm lamplight and laughter can still be heard after nightfall, mingling with the distant chants of the cult’s daily rites.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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