Valley of Broken Ascension world illustration - Chinese Mythology theme
Chinese Mythology

Valley of Broken Ascension

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Once a thriving crossroads of trade and cultivation, the Severed Valley has been cut off from the outside world for decades by a deadly miasma storm and supernatural disasters caused by the failed ascension of someone who aimed to reach the heavens. Within its borders, survivors fight for hope, power, and escape. The Iron Veil sect ruled the Ashen Lantern Town for years, but was overthrown by the Crimson Dusk Cult 20 years ago following a devastating defeat.


Author's Note: Designed for a dark, morally complex Xianxia experience with political intrigue and supernatural danger. Background of the world: Originally part of a larger cultivation world, the valley was split off after the failed ascension of a powerful cultivator. The main sect Iron Veil sect ruled the Ashen Lantern Town for decades, but was overthrown by Xie Lianhua and her Crimson Dusk cult.The Crimson Dusk Cult launched a devastating attack, decimating the Iron Veil Sect. Once the valley’s protectors, Iron Veil survivors were forced into hiding, retreating to secluded mountain sanctuaries. Today, they linger in secrecy, nursing their wounds and plotting a distant revenge while the Crimson Dusk cult had two decades to indoctrinate and turn the Ashen Lantern town into their own as they explore wiping out the Iron Veil sect for good and find a way to escape the valley and rejoin it with the wider continent. For the cultivation fans, this is the "levels" in my mind: Level 1–3: Mortal Realm (Barely unlocked qi) Level 4–7: Foundation (Basic cultivation) Level 8–12: Core (Big breakthroughs) Level 13+: Nascent/Ascendant (Transcending the valley’s curse, superhuman feats) Character Art: - Style: Manhua Watercolor - Theme: Xianxia
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Mistpeak Refuge
Mistpeak Refuge
Area
Details
Size0
TypeResidential & Leadership Area
Description

Perched on a high cliff veiled in eternal mist, Mistpeak Refuge is the soul of the Iron Veil Sect’s resilience. Long ago it served as the sacred retreat of sect elders—its halls echoing with debates, breakthroughs, and moments of divine insight. Now, its quiet pavilions house the last remnants of that legacy. Refining smoke rises from ancient pill furnaces, paper lanterns sway in the breeze, and stone paths wind past calligraphy scrolls, ancestral murals, and the solemn mission board carved from ironwood.

Appearance

Delicate wooden structures balance on mist-shrouded ledges, joined by curved bridges and moss-lined stairs. Carved eaves depict dragons and phoenixes in fading gold leaf. Clusters of spirit herbs grow in terraced planters, while bronze bells chime faintly in the wind. Pill smoke coils from tiled rooftops. Despite its serene beauty, every crack in the lacquer and worn stone underfoot speaks of age, decline, and the quiet endurance of a sect that refuses to fade.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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