
Once a thriving crossroads of trade and cultivation, the Severed Valley has been cut off from the outside world for decades by a deadly miasma storm and supernatural disasters caused by the failed ascension of someone who aimed to reach the heavens. Within its borders, survivors fight for hope, power, and escape. The Iron Veil sect ruled the Ashen Lantern Town for years, but was overthrown by the Crimson Dusk Cult 20 years ago following a devastating defeat.
Played | 9 times |
Cloned | 4 times |
Created | 19 days ago |
Last Updated | 9 days ago |
Visibility | Public |

Coordinates | (1336, -958) |
The district’s main guard station, where Crimson Dusk Cult enforcers—some masked, some marked by ritual scars—keep constant watch over the common folk. Patrols set out at dawn and dusk, enforcing curfews, resolving disputes, and dispensing discipline. Residents are summoned here for questioning or public scoldings, and neighbors quietly deliver accusations to avoid suspicion themselves. Even minor infractions draw swift, public reprimand. In this shadowed outpost, order is kept through fear and ritual.
A sturdy, squat wooden hall painted with fresh crimson lacquer and cult emblems. Windchimes of bone and copper hang from the eaves, chiming warnings in the breeze. Inside, benches line the walls and lanterns cast stark light over the faces of trembling petitioners. Notice boards display cult edicts and names of the week’s offenders. The air is thick with incense and the sharp tang of discipline—a constant reminder of who truly rules the district.