Fantasy
Black Brine’s a rotting tooth on an island of darkness, slick with salt, sin, and secrets best left buried. The mist never lifts, the gods never sleep, and no one dies clean. Power belongs to cutthroats and cults, and coin buys less than a well-placed knife. Taverns drip with blood and confession. Deals are struck in whispers, broken in screams. Out here, loyalty’s just leverage, and survival’s a sacred art. Welcome to Black Brine—hope you brought something sharp.
Author's Note: Black Brine is a dark, character-driven D&D setting set on the cursed island of Sedna shrouded in mist and ruled by superstition, secrets, and ancient gods. Blending nautical horror, occult mystery, and intrigue, it’s a brutal sandbox where power has a price and loyalty is ever-shifting. Players take on the roles of rogues, mystics, and mercenaries fighting to survive in a world drowning under its own forgotten sins.
Played | 5 times |
Cloned | 0 times |
Created | 16 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Patrice Beaujolais
Level 7 Gnome Rogue -
A wiry deep gnome with ashen-blu skin, sharp angular features, and piercing ember-hued eyes that seem to gleam even in darkness. His white-streaked hair is kept short and messy, often hidden beneath the deep hood of his charcoal-black cloak.
Details
Race | Gnome |
Class | Rogue |
Level | 7 |
Alignment | |
Pronouns | He/Him |
Location | -9981, 9933 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A wiry deep gnome with ashen-blu skin, sharp angular features, and piercing ember-hued eyes that seem to gleam even in darkness. His white-streaked hair is kept short and messy, often hidden beneath the deep hood of his charcoal-black cloak. His armor is light and fitted, reinforced with shadow-dyed leather and muted steel, designed for silent movement and quick escapes. A set of lockpicks and tools are tucked into hidden pockets, always within reach.
personality
Secretive and mistrustful.
Resourceful and opportunistic.
Curious and obsessive.
Ideals
Secrecy is survival.
Planning and purpose
The written word is sacred.
Bonds
Those who respect his secrecy.
Survivors and pragmatists.
The unreadable and unpredictable.
Flaws
Desire for renown.
Self preservation over loyalty.
Egotistical and overconfident.
backstory
He was born to a family so ordinary they barely deserved the mention. One of two children, expected to take up the family trade. His father? A barrister, though in a society without written law, that meant little more than having a mind like a steel trap and a tongue to match. His mother carved tunnels, made the dark a little wider, a little safer. There was honor in it. Stability. A place in the grand, grinding machine of tradition.
Pinch wanted none of it.
It started with a prisoner. Some drow unlucky enough to get himself caught, tossed into a cell to rot while the elders decided whether to ransom him, use him, or kill him. The children were warned to stay away. Pinch did not listen. He crept close, curious. The drow was doing something strange. Something… “wrong.”
He was scratching at the walls. Writing.
Pinch didn’t know what the symbols meant, but he knew they meant something. A thing written was a thing unchangeable, unarguable, permanent. And that thought—it stuck.
Stats
Strength
10
Dexterity
20
Constitution
16
Intelligence
16
Wisdom
12
Charisma
16
Armor Class
16
17
+1
Max HP
56
Speed
40
HP
56 / 56 HP
XP
23,00023,000 XP33,999
Level 7
Equipped Items
Spellbook
Patrice Beaujolais is not a spellcaster.