Black Brine’s a rotting tooth on an island of darkness, slick with salt, sin, and secrets best left buried. The mist never lifts, the gods never sleep, and no one dies clean. Power belongs to cutthroats and cults, and coin buys less than a well-placed knife. Taverns drip with blood and confession. Deals are struck in whispers, broken in screams. Out here, loyalty’s just leverage, and survival’s a sacred art. Welcome to Black Brine—hope you brought something sharp.
Played | 5 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Size | Huge |
Type | Plant |
CR | 9 |
XP | 5000 |
Languages | Common, Druidic, Elvish, Sylvan |
Armor Class | 16 |
HP Range | 72 - 204 (Avg: 138) |
Damage Vulnerabilities | |
Damage Resistances | , |
Damage Immunities | None |
Condition Immunities | None |
Animate Trees
The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Multiattack
The treant makes two slam attacks.
Rock
Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.