Black Brine’s a rotting tooth on an island of darkness, slick with salt, sin, and secrets best left buried. The mist never lifts, the gods never sleep, and no one dies clean. Power belongs to cutthroats and cults, and coin buys less than a well-placed knife. Taverns drip with blood and confession. Deals are struck in whispers, broken in screams. Out here, loyalty’s just leverage, and survival’s a sacred art. Welcome to Black Brine—hope you brought something sharp.
Played | 5 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Size | Large |
Type | Fiend |
CR | 6 |
XP | 2300 |
Languages | Abyssal, telepathy 120 ft. |
Armor Class | 15 |
HP Range | 55 - 154 (Avg: 105) |
Damage Vulnerabilities | None |
Damage Resistances | , , , |
Damage Immunities | |
Condition Immunities |
Beak
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Multiattack
The vrock makes two attacks: one with its beak and one with its talons.
Spores
A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
Stunning Screech
The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn .
Talons
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.