Black Brine’s a rotting tooth on an island of darkness, slick with salt, sin, and secrets best left buried. The mist never lifts, the gods never sleep, and no one dies clean. Power belongs to cutthroats and cults, and coin buys less than a well-placed knife. Taverns drip with blood and confession. Deals are struck in whispers, broken in screams. Out here, loyalty’s just leverage, and survival’s a sacred art. Welcome to Black Brine—hope you brought something sharp.
Played | 5 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Size | Medium |
Type | Celestial |
CR | 10 |
XP | 5900 |
Languages | all, telepathy 120 ft. |
Armor Class | 17 |
HP Range | 80 - 192 (Avg: 136) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | None |
Condition Immunities | , , |
Change Shape
The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
Healing Touch
The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Mace
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Multiattack
The deva makes two melee attacks.